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Domination: Earth

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Showing content with the highest reputation on 02/24/18 in all areas

  1. Hi all, Just a small update to let you know about a recent change in the AI behaviour ("Force of Terror"): The AI will no longer use army to attack players if they have very few soldiers and the AI's army is much greater (e.g. a player has 50 soldiers, while the AI has 500). However, it will continue using any attack structures in its possession and it will use army if it is equal or smaller in size than its target's. In addition to AI's base level limiting the number of soldiers it can build, it can no longer produce more soldiers than the total amount existing between all players in a 100km radius around the AI's base. I.e. if there are 3 players around with 0, 15 and 100 soldiers in total the AI can only build up to 115 soldiers on its base even if it is of a much greater level (e.g. level 20, allowing up to 2,000 soldiers in theory). I'm hoping that this adjustment will reduce the political tension existing in low-level areas with very few players. Please let me know if you have any questions!
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  2. Hold on guys, button to select specific buildings within 50m is already planned; will either be included in the next release or one after that! I'm also going to adjust the healing process to not expend your capture charge if the building's already at full health.
    1 point
  3. I know it was mentioned before, but the player leading the richest land list has an unbelievable amount of money... this should not be possible seeing his size. My score there is the max I can have and it does not seem likely one can have double my size base wise? (Especially seeing his land size)
    1 point
  4. There is indeed one option to have at least the 6x size of your inventory limit. If you have a full inventory and then send an offer with the full amount to an ally or an inactive player you can start to collect again. you could do this with all your five possible others and then collect again. If you then withdraw your five offers you would have 6 times the amount of your actual inventory limit. But there is no advantage on this behavior since you had to really collect all of the resources and after withdrawn your offers wouldn't be able to collect any further Money. The only strange effect there is is to somehow cheat on the leaderboard. It's also possible to yous collect your hourly resources for an endless time even if your inventory limit is full since they would be added to your inventory anyway. In this way you could stack money for an infinite time regardless of your inventory limit but it would need a very long time to have such a hard effect with this one (For example I can collect 320 Money per hour at the moment). But also with this one I see no advantage besides the leaderboard and it would literally paralyze all of your other Money related ingame activities for this time.
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  5. I liked it Now that it was in my price range I bought me some now-obtainable Unobtainium 😉😁
    1 point
  6. It will cause issues with anti-cheat if you play from both devices at the same time, but it's perfectly ok to have your account on both if they are never used concurrently. Unfortunately, iOS doesn't support Google Play services and integrating Apple Game Centre just for these devices isn't planned in the near future: it's a really painful process with lots of unpleasant bureaucracy involved (Apple already takes days to approve each of our app updates; things are going to get even more complicated with additional Apple services), and since 95% of our players use Android I just don't want to postpone all other feature developments to deal with Apple's nightmarish integration processes. Additionally, even if we do appear on the Apple's Game Centre these leaderboards will not include player statistics from Google, which makes them fairly pointless. It's much more likely that we'll build our own leaderboards independent from Google or Apple in the future to unite both platforms!
    1 point
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