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Domination: Earth

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Showing content with the highest reputation on 10/22/20 in all areas

  1. OK, here is what I dislike about the new Tracking Satellite mechanics: Travel Points resemble distance traveled. I would never travel 5 km just to acquire on random pile of resources. It's no good cost-benefit ratio. You already nerfed the Tracking Satellite earlier by removing any advantage someone with big or many lands had concerning resources collection. Naturally it gets harder while advancing in Domination to obtain Travel Points. The longer you play, the harder it gets. For most late gamers there is nearly no chance of getting Travel Points during their daily routine. So basically you made using the Tracking satellite especially expensive for late gamers. Right now concerning resources collection I have no reason to have many bases, many lands or big lands. Why would I want them? So this means at this point it is harder for me to get resources than for any beginner. Actually, I have no idea how I i am supposed to get those big amounts of resources I need to maintain my bases and outposts and to withstand the FoT. Of course I still can run around using my items to collect some resources but this might be enough to fulfill the needs of a beginner but surely not for an advanced player.
    1 point
  2. This issue was before 2.6.0 and seems to be fixed now. At least the counter resets again after the placement of the new utility structure. Although I still dis not tried this in those ca. 2 seconds before it resets.
    1 point
  3. This is nice, but having it automatically level the nearest was nice too. Maybe the flag button picks automatically and you can manually choose another structure by clicking it?
    1 point
  4. And the first in-app update has landed! Everyone should receive it after playing 2.6.0 for around a minute and restarting the app (if it doesn't happen straight away, don't panic, it will eventually ). It is now possible to upgrade each individual utility structure by using a small "Flag" button on its tooltip (similar to remote land upgrades). That is all.
    1 point
  5. That is exactly what we're trying to do here! Thanks, Luna.
    1 point
  6. In my opinion, grinding structures up to level 1000 and then deleting them seems a bit antithetical to the focus on travel. I hit level 1000 on the turret by my house, so I started spending more time by the lake to grind a spot there instead, which seems much more in line with the playstyle that D’s tried to encourage with the travel point system.
    1 point
  7. A server-side logic adjustment has just been released: from now on all Utility Structures and buildings placed at a custom spot (selected by the user on a level 100+ land) will no longer disappear, but will instead get reassigned to the parent land. All structures built on a smaller (merged) land before it reached level 100 (the ones that do not have a custom position) will get deleted upon merge, same as before, refunding Unobtainium if any of those structures were premium. Please post if you have any questions.
    1 point
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