Jump to content
Domination: Earth

Mr. D

Domination: Staff
  • Posts

    1586
  • Joined

  • Last visited

  • Days Won

    235

Everything posted by Mr. D

  1. Judging by the time of comments in the other thread I'd say you were attacked prior to the fix. Right now the base remains invisible, but not destroyed, so you won't be attacked by an army until level 2 but may experience occasional fire from local guard towers (so I'd destroy them if any exist ). After the AI reaches level 2 again and their base appears destroying it will eradicate all terrorist activity in the area for 7 days. Yes, but if you could receive more resources from each battle than spent building your army then you wouldn't need to travel and collect resources anymore, would you. So consider this more of a discount for experienced players with large armies and a starting bonus for those fighting with only a couple soldiers. However, if the AI's base is unprotected (e.g. someone's already killed the entire terrorist army) any damage you deal to the base or surrounding lands would be pure profit resource-wise. In any case, Peacekeeping Points are the main reward here; I'm not going to spoil anything just yet, but they will be important later in the game.
  2. Hi all, A bunch of fixes and updates related to the AI went live, among the changes are: Destroying a Force of Terror's base will now deactivate the AI in this region for approx. 7 days. Terrorists' lands and structures outside the base will remain, but they will no longer grow or attack until the HQ returns. In 7 days Force of Terror will return in a different place and begin at base level 1, which will be invisible. You will start noticing land activity and may get attacked by an offensive structure (e.g. Guard Tower), but you will not be attacked by an army until the AI reaches base level 2. At this point their base will become visible and you will be able to engage in Army battles. Fighting against the AI now rewards you with resources and "Peacekeeping Points". Every terrorist soldier killed equals to 1 Peacekeeping Point and will reward you with 1 unit of Money. Every land level damaged will award you with 10 points and a small amount of money (usually up to 10) and 1 Supply. Every building destroyed will reward you with slightly more money than land damage and up to 2 Supply units. Every base level damaged equals to up to 40 Money and up to 5 captured Personnel. Fighting against players now awards you with "Points of Fame" (similar mechanics as with the Peacekeeping Points). Both the Peacekeeping Points and Points of Fame will be recorded for a future leaderboard, and the Peacekeeping Points will unlock new combat features later on. At the moment both types of points will accumulate, but even though their total isn't displayed in the current version of the app no points are lost and you'll see the combined total of all rewards as soon as the appropriate UIs are added. Please post if you have any questions or feedback! P.S. You will need to re-open the app (or delete the app's data cache manually) to obtain a new set of translation texts. Alternatively, you should receive those automatically within 24 hours.
  3. You are correct, you would need barracks and at least one soldier stationed on the base to attack this land using an army, which can be done from "Earth View", context menu (the "three vertical dots"), "Attack Land" option. Because of the fact that the Guard Tower can't deal anymore damage to that land it shows the "lowest level" warning (informing you that Army is needed to capture further), and because there were no other lands around you're seeing the second message. In any case, this action doesn't expend any ammunition (supplies), so it's safe to try opening fire even if there are no targets nearby. There is no mentioning of barracks as Army combat is completely separate from all attacks made by the buildings (Guard Tower, Missile Launcher and Nuclear Silo): you can attack any land using an army at any time with a similar effect (except that attack structures may be more efficient at destroying walls and such ).
  4. Sorry, I am about to release a bunch of fixes today that should change the AI's behaviour: you are correct, no attacks should be possible while the AI is defeated (i.e. no base). I'll post more details once it's done!
  5. Mr. D

    Unobtainim

    The cheapest option is the "Basic Source" subscription for £3.59 offering 10 units (it is possible to cancel that straight away). In any case, I'll check Google's updated pricing and conversion rates, but if we were to sell Unobtainium on a per-unit basis then I estimate it would be around £1 each ($1.38 USD). If that works for you I'll see if we can pull this off.
  6. Hm, looks like our terrorists are trying to establish their own country. I'll look into it!
  7. Mr. D

    Unobtainim

    1 unit of Unobtainium for $0.99? That is twice more expensive per unit than our smallest subscription (which offers 10 units for roughly $0.5 each)! This question has been discussed already in a separate thread though:
  8. That does look like a mystery indeed! No base should be growing like a standalone land, I'll investigate.
  9. Hmm... someone else must have joined this combat and killed the terrorist army, as there usually is a message listing enemy casualties when it's your army that killed them! Apart from that, enemy army details are seen in the "Combat in Progress" window until the combat is over (that window can be opened by either tapping on the red combat marker in Earth View or via My Lands -> Army Controls -> Combat Progress / Defence Status). But if you missed that battle and someone else did all the killing then there's no way to find out the enemy army size, unfortunately! I will correct that in the next release.
  10. They will most likely turn it down, I'm afraid.
  11. No, all resources remain 100% yours. If anything, the AI generates additional resources and stations whenever their base upgrades!
  12. Yes, as I said above this first release is aimed at finding the perfect balance of AI's activity; the next phase will be rewards for actually destroying lands and bases. This system isn't here to torture you, I just need to see it in action to estimate the right level of rewards! The AI's bases do not get restored back to their initial level; I've simply pre-deployed a number of start bases all over the world (with level between 1 and 10, just because you've had a huge head start against the AI), but any subsequent base upgrades will follow the same rules as the ones applying to players. If you reduce it to level 1 it will take a while for the AI to reach level 2 again (and it will be possible to completely destroy AI's bases in the next update; I will post when that happens!). It's also worth pointing out that the AI only reacts to *active* players; it's playing whenever you are playing, so it will not continue to advance while everyone's offline. So it is not as terrifying as it may seem! On a separate subject, I have just released an update that slows down AI activity quite significantly; it will be barely active in low-populated areas and *maybe* do something once every 30 minutes if there are multiple players active nearby. Please let me know how that goes.
  13. One of the reasons the AI is there is to introduce rewards for combat; this is just phase one, there still be a bunch of interesting elements based on that. However, one of the solutions to your interim problem is simply not to attack the AI. Chances that it picks you as a target are fairly low.
  14. As mentioned in the original post, there is zero difference in combat mechanics between players and the AI; in fact, "Force of Terror" is an automatically managed player account that is 100% identical to anyone else's. As with player-vs-player battles, all casualties are luck based, but every soldier gets at least 1 shot during the round end. Quantity doesn't mean safety, so you could have lost 4 soldier if that was another player on the other end too. Primarily because this destroys the travel-based game mechanics, since you can remain in your base, wait for the AI to build lots of small lands, capture them and have the entire city to yourself without actually capturing lads via going outside. It's also worth mentioning that if you do not defend your lands against AI's attacks and it manages to capture one of them, you will not be able to re-capture it - the land will be destroyed by your army if you try to take it back later. Consider this an extra challenge and an incentive to keep some troops around your base at all times! All AI construction is luck-based and its speed will vary, but yes, since it's one common enemy against thousands of players it can capture and build lands faster than anyone else, otherwise it wouldn't stand a chance. However, I am happy to slow the AI down if it proves to be too difficult to overcome.
  15. Mr. D

    Fighting together

    The appropriate fix has been released; whenever someone captures the land all relevant battles should instantly stop. Please let me know if this doesn't happen for you!
  16. Hi all, An exciting new feature went live today (no app downloads required) requested on multiple occasions: an AI player ("Artificial Intelligence")! The AI player is named "Force of Terror (Ai)" and will appear wherever there are active players in the world, so watch out for the Lands of Terror and don't leave your bases unprotected even if there were no players nearby previously! The AI will do most things that regular players do and follow similar rules combat-wise, except for land capture: you cannot capture lands created by the AI and your army will destroy these instead. This opponent's level of difficulty is currently estimated to be relatively "easy", but I'll keep an eye on its progress and keep adjusting the AI's behaviour in the future. Any feedback is very much appreciated!
  17. Mr. D

    Fighting together

    That is pretty much what I meant, yes. Don't worry, it's in the list!
  18. Mr. D

    Resource station

    Hi Piggy! Resource stations look just like regular buildings: Supply Factory (source of supplies) looks exactly like its counterpart from "Construct" tab: http://domination-earth.wikia.com/wiki/Supply_Factory Oil Rig and Personnel Recruitment Beacon cannot be built, but will appear frequently whenever your base upgrades to the next level or someone establishes a new base in the area. Personnel Beacon appears as follows: And I can't seem to find an example of an Oil Rig quickly, but I'm positive that you'll know it when you see it (it's big, red and doesn't look like the other two sources)!
  19. I agree! Something like that is already in my list; it's most likely not going to be a direct bonus to any of your attributes, but it will unlock something. We'll see what happens when we get there!
  20. This is quite strange, as trade actually changes the land's owner ID; it doesn't create or update anything else! So I'm inclined to believe that your ally has actually created another land in the same spot, which I can verify if you PM me this land's name, level and owner's display name. The capture sequence is as follows: 1) The nearest land center is selected. If it's a base and you are standing within its circle, the defence boost is awarded. 2) If the nearest land is a base, but you're outside of its circle, the nearest non-base land is selected (if it exists). 2b) If the non-base land does exist, but it is at maximum possible level currently, another search is made for a land that's lower than maximum level within a 500m radius from your position. If that land is found it is upgraded (or if it's a base - defence score raised), otherwise you get the "maximum level" message and the maximum level land collects resources. 2c) If the nearest non-base land doesn't exist, a new land is captured. So it seems that in your scenario the base receives defence boost because of the bit I highlighted above (your base is the nearest land within a maximum level land). This is correct in the current logic, but I am eventually planning to simplify this section as I realize that it's hard to follow all the targeting steps and possible exceptions. In your particular case if you want to upgrade the purchased land (the one with a sandbag wall) you will need to move closer to it so that it becomes the nearest one to you, instead of a base. Please let me know if that doesn't make sense!
  21. Sort of, but I can see where it may cause issues; the fact that only 2 lands can merge at a time will make it impossible to combine several 100+ lands at once. I'll see if I can adjust that.
  22. Mr. D

    Leveling Base up

    I don't think two purchased lands will automatically merge; they'll remain at their level until you capture *another* land, make it reach level 100 and that land will merge with one of the purchased lands instead. However, if you purchase a level 99 land and it reaches 100 then it will indeed merge with the second one awarding your base with the appropriate points. It's not "unwanted" (just because I'm guessing it may be hard to find someone who's willing to sell such high level lands in large quantities ), but if you can think of an exploit / a way to advance too easily using this mechanics - please share!
  23. Mr. D

    Fighting together

    Ah, that is an interesting scenario indeed. I'll look into possible solutions, but will most likely simply terminate battle after the land is captured, no matter what.
  24. Ah, yes, that should be ok! I am planning to optimize lands' bounding boxes in the future and increase their precision, but for now certain resource may get captured as if your land is square-ish.
×
×
  • Create New...