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Domination: Earth

Mr. D

Domination: Staff
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Everything posted by Mr. D

  1. Thank you! That is the intent, yes. In fact, I did implement the numeric trade offer input, action cost description on the contruction UI, "nano" subscription for 5EUR a month and a few other small things last week, but organizational matters took priority so I never got to release the 1.19.4 update. But don't worry, it is coming!
  2. Yup. Also just to clarify: the "rewrite" only applies to the underlying tech displaying the user interfaces and all the graphics; the main area this is affecting is performance, stability and "smoothness" of animations / visual atmosphere. No game rules are going to change, this is not a rewrite of game mechanics, simply a much nicer "skin" to an existing game. We'll obviously try not to lose any of the existing buttons, but our UX expert will do his best to make things user-friendlier and more intuitive. I.e. yes, some UI elements will shift around, but the intent is to make things less confusing, not the other way round.
  3. Hi all, You may have noticed a period of silence and a reduced frequency of updates from me recently, so it's perfectly natural to start wondering "what's going on?". Well, the time has come to shed some light on what's happening behind the scenes here at Epic Dragon and also a bit about our future plans! As many of you know, all our games to date were developed exclusively by myself, which means that I am the biggest bottleneck of progress when something goes wrong in my schedule or when I need to attend to other matters (e.g. provide forum support or review cheater reports ). For the first time in Epic Dragon's history this is going to change (at last)! Our team is expanding and welcomes a designated UX/UI expert and a 2D artist, as well as a new developer who will be in charge of the Android & iOS app development. But that's not all: as I mentioned a few times on the forum I have begun working on some large changes (some of which included a UI update for the new alliance system), one thing led to another and... it's been decided that the current UI as a whole and the underlying app platform are just not good enough (and frankly look a bit too messy to accommodate all the new systems!). Which is why we've decided to pause all development on "Domination: Earth" 1.19 and our new team will now begin working on "Domination: Earth 2", a brand new app rewritten from scratch using an entirely different set of technologies. No need to worry, "Domination 2" is planned to be 100% backwards/forwards compatible and all of the accounts & existing progress will remain; once the 2.0 is released it will be distributed as an update to the current app replacing it on your device; any previous versions will remain functional, but simply won't include any of the new stuff. None of the game rules will change, but every single aspect of the game is planned to receive a visual overhaul: we've decided that the new Domination will be a bit more "sci-fi focused" than the current version and we are basing it on the Unity engine (the stuff that our competitors like "Pokemon Go" are running). This does not mean that the new app will include 3D graphics (at least not initially ), but it does open a lot of potential for improved interface animations and a more "game-like" atmosphere overall. There are no further details I can disclose right now as we're in a too early stage of this development, but we do aim to finish it within 6 months and hoping for it to become a Christmas present for all our fans. Of course, I will continue to provide support for the old version while 2.0 is being built and some minor releases are to be expected from time to time. But all of the larger features (e.g. alliance and combat updates) have now shifted into 2.0 as there's little sense in investing our time in something that will cease to exist after the 2.0's launch. As always, please do not hesitate to post any questions and I will answer them to the best of my ability.
  4. * sigh * Cheeky! This is caused by the fact that this player's name is blank (there's nothing to track). I know the exact scenario where a blank name can be created, but until now it's been deemed as too improbable. Will fix that.
  5. Yup! Please see my answer in the thread @Ruvox quoted.
  6. Sorry guys, this is a known issue indeed related to thread concurrency which is a major pain to resolve (a lot of code needs to be changed; it is a work in progress). Thankfully, it doesn't happen too often so considering the Super Magnet drawbacks I am happy for you to keep the extra land levels as long as you don't intentionally try and squeeze more out of every land capture from now on.
  7. Nice! My favourite type of sky: no clouds, no rain (something we don't get in the UK too often ).
  8. The issue should now be fixed! Bases are now able to upgrade more than 1 level per merge. Please let me know if you run into any other problems though. And I do apologize for a delay, there is likely going to be a news post in the next few days explaining what's been happening here at Epic Dragon and what's going to happen next.
  9. If I remember correctly, the offers disappear if you engage in combat with the land owner (as you can't trade with your war opponent). We've had so many different scenarios related to trading & land captures with active offers that it was easier to withdraw these once the war begins. But I will look into resources disappearing!
  10. That is an interesting strategy. I'll keep that in mind! It's possible that building relocation will only apply to utility structures then.
  11. Building relocation was the original plan, yes! I'll post once that is implemented!
  12. Ah, interesting; this is unintentional! I'll add it to the list of things to investigate.
  13. Zoom level 0 (maximum) actually displays nothing *but* your base ranges (even the base icons are removed) exactly for that purpose.
  14. That feature actually exists already; try "long press" on the button that centers camera around your current position (upper right corner on Earth View)!
  15. That's correct: any building on any level land that disappears as a result of merging counts as a level up point! What do you mean? Are you saying that you've had a land merge that should have resulted in several level ups for one base, but it didn't?
  16. As long as your location accuracy setting is set to "High" and you're not using any VPN the rest should be up to your GPS chip / Google Location Services, I'm afraid! However, once again, all warnings that have been issued so far had nothing to do with GPS being inaccurate and drifting around your position, so I'm positive that you should be alright during any travels!
  17. It is strange, but it's not the dot's movements that have caused the warning (we do see quite a lot of those)! In any case, I have adjusted the anti-cheat so it shouldn't treat your particular situation as cheating, but please let me know (here or at support@domination.earth) if anything like that happens again!
  18. Hmm.. are you playing via wi-fi only (no 3G/4G) or using a VPN? Your phone is sending some strange coordinates; just wondering what the circumstances were!
  19. Can you please describe the process you followed? Did you hit "Save" on the "My Profile" page after the change? The new name also doesn't show up straight away and requires you to capture Land, use the pick up responses button or reopen the app (to reload all visible objects in Earth View).
  20. It is instant; you should see 50 Unobtainium on your account as we speak (please reopen the currently active tab if it's not the case ).
  21. Ignore my question, I have already located the Nuclear Silo in question. Building has been removed and 35 Unobtainium returned to your account. Please let me know if there is anything else I can help with!
  22. Hi, Sorry for that, it is in my task list to add the associated cost warning to Nuclear Silo and implement granularity of attack controls (allowing to select which building should attack). As a quick solution I am happy to remove that silo and refund your Unobtainium spent on building it; just PM me (or post) the base/land name where it's been built.
  23. Both ideas are perfectly valid; in fact, they are already somewhere in the middle of my task list. I agree that there is little value in naming level 1 lands, but I think this feature could be unlocked for level 100 lands as they are much more static... In any case, something along these lines will be added into the game eventually!
  24. No problem, I'll look into that and see what I can do!
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