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Showing content with the highest reputation since 09/21/17 in Posts

  1. Появилось первое русскоязычное сообщество с гайдами, мемами и с ответами на вопросы. Всё на русском! https://vk.com/DominationEarth Тебя тут ждут! Мы поможем и ответим
    8 points
  2. Hi all, I've spotted an interesting conversation in Discord a few weeks ago about "us" (Epic Dragon) with lots of strange assumptions, so I've decided to clear the air and explain our history / "who we are" in a bit more details. Epic Dragon as a company launched in the UK (Norwich) in 2013 (5 years ago) and until the beginning of 2017 our focus was primarily on building & maintaining the Flamefrost MMORPG (www.flamefrost.com). Our team has always been quite small and initially it was just me (I have built both of our games from scratch), then a freelance artist joined us tempo
    6 points
  3. I understand your point completely and will most certainly have a think about what can be done with these ideas of yours. I'll share a little secret, I've promised it so much in the past that the new alliance system has been promoted to join the Top 3 new features that I plan to build (it could very well be the next one, but... No promises just yet :)). I'll definitely try to include something similar to what you're describing!
    6 points
  4. Over the last few months I received over a dozen emails with complaints about us not allowing to use Fake GPS in the game, questions "why?" and relevant "ideas & suggestions", most of which are unfortunately very unlikely to appear in our game. Not to reiterate myself any further I've decided to create this post and answer the future enquiries of similar nature in advance. "Why is Fake GPS not allowed?" It's very simple, really! We've built a game for real-world travellers, explorers of our planet or those who just need a reason to go outside more. Accordingly, not goi
    6 points
  5. Hi all, "Domination: Earth" is free for everyone to enjoy, which is why there are a few key rules that we'd like our players to follow in order to maintain the enjoyable and friendly environment. No advertising We do not force any form of advertising on our players and ask you to do the same. Please do not use your display name or name of your lands to promote a 3rd party product or website unrelated to domination. If your lands represent a fan website (e.g. an alliance or guild of "Domination: Earth" players) it is fine to mention that group's name in your land title, but
    6 points
  6. As some players on the discord may have noticed, I've been inactive in the last weeks and just got active again some days. In this post I'd like explain why I lost motivation for DE and what could be changed to prevent this from happening again. Problem After reaching a relatively high base level (currently at 34) your only real option for day-to-day is mindlessly pressing capture/collect every 15/60 minutes as travelling to expand your land area isn't doable in my normal day. With a big enough land you also don't really need to save resources as you get enough just from your land. T
    5 points
  7. @MaX333 I appreciate your input, but not everything in life is fixed using C++! Sharing which screens froze/were slow for you would be much more helpful than suggesting to build two new apps (for Android and iOS) using a brand new programming language from scratch. I.e. instead of saying "this lasagna is awful, please remake it in a Zanussi oven" perhaps you could tell us if your problem is with its meat, sauce, temperature or something else. Please note though that most of our lags aren't related to our choice of programming language or frameworks: 1) Map tiles are loaded from
    5 points
  8. Hi all, I have received a wave of emails / PMs and forum notifications about a new issue that appeared this morning; as many of you know it manifested in a form of "freezing land captures" (or "freezing upgrades") where pressing any of the Flag buttons resulted in a "Please wait..." message, but nothing else. This issue was caused by the fact that the OpenStreetMap servers used to identify your location got overloaded and were not responding to some requests, hence the issue was intermittent. Unfortunately, such quality of service is unacceptable for our needs, so we're once aga
    5 points
  9. Hi all, Another update just went live on the Play Store and has been sent to the App Store for review (should go live later this week), featuring: When you open a list of existing buildings on any of your bases from "My Lands" you will now see two arrows at the bottom, allowing to view next/previous base without leaving this screen. This navigation should help cycle through all of your bases when using Assembly Plant, as well as when upgrading or repairing your buildings in bulk. When selecting a placement spot for a building on a level 100+ land it is now possible to
    5 points
  10. Hi all, A new version has just appeared on the Play Store and App Store, featuring the following changes: "Domination: Earth" is now available in French! New "Wars" window listing all ongoing and finished conflicts between players. Any attack against another player (AI excluded) will now start a war that lasts 7 days. After the war is over a winner is determined using "Victory points" (a total sum of experience accumulated from dealing damage against your enemy's land, army and structures) and a new leaderboard associated with war victories will be added as
    5 points
  11. I realize that it's most likely a force of habit for everyone to use the big "Flag" button for land upgrades, but that was pretty much the idea behind the update - give you a bit more control and separation between the "new land" and "upgrade" functionality: if you'd like to upgrade an existing land, simply use the small "Flag" on its tooltip window, while the big "Flag" is now synonymous to "create new land". Exactly! You've just highlighted the main reason why I've attempted to slow down high-level growth via the introduction of "Merge Cost". This problem existed before the upda
    5 points
  12. Hello everyone, It is no secret that 2020 has been a crazy year that threw a myriad of challenges at all of us, caused a lot of grief and even sabotaged our games in more than one way. But at the same time I want to say "thank you!" to all members of our community for being patient with us and continuing to play "Domination: Earth" despite all the delays and setbacks. And I would like to give a very special thanks to our most supportive players without whom our servers would honestly not be running today: ⭐🌟⭐🌟⭐ Kellenasia Ruvox Agusta Maarten Verduyckt WinterHeart626
    4 points
  13. Hello and welcome to Domination: Earth I assume you have stumbled onto this section of the forums because you would like some help and guidance on your journey to conquer the world! I have written this quick guide to help you on your way. Please note that I will use the terms "land" and "flag" alot but they are essentially the same thing. 1. Starting the game After creating your account and setting up your profile, you are thrown straight into the game. There is no 'forced' tutorial you have to go through so this might leave you a little confused. Refer to t
    4 points
  14. Hi all, I've decided to post a small update on our state of things not to leave you in the dark. Some of you read the following post I made recently: This is still the case and I'm afraid I cannot promise any progress in the next few weeks, as I am currently sitting on a bunch of boxes with all my stuff in transit to a very remote part of the world that I hope to start calling "home" after the 20th of November. I also have no clue as to when I regain internet access and get back to the normal work schedule, so it's hard to predict how soon exactly the development will resume
    4 points
  15. (tl;dr: a message box to confirm land merging action would be lovely) One annoying thing I've noticed on my latest trip: In current game conditions, when travelling to remote locations, there is a useful scheme to build several lands, fill them up with structures and only then merge them to maximize the base level growth time-effectively. This works positively both for players, who are able to have more fun while travelling, and for game economy, as it forms a heavy, but positive resource sink, especially for more advanced gamers. This scheme works both during trip (while you ha
    4 points
  16. Hi all, A small update just went live featuring the following changes: Alliance resource sharing is no longer limited by distance from your ally. The only requirement for sharing to work is for your ally to be active in the game within the hour, but they can be anywhere on the globe to receive a portion of your resources. "Land Capture" action (all Flag buttons) no longer collect resources and will not use activated items, so no charges will be expended upon capturing new lands. Resource capture is now only possible to do via the "Hand" button. Resource stations
    4 points
  17. It's great that you are asking for input! There are some things which still bother me a bit UI wise: You added the buttons to directly go to the next base within the My Lands tab, however if I just want to restock all my soldiers or use all my assembly plants it's still confusing to do: load the base site, produce items, wait for base site to reload switch to next base site, wait for this base site to load and so on. As already mentioned somewhere else it's very disturbing sometimes when having many buildings on one land and want to upgrade/repair some of them. After each upgrade o
    4 points
  18. Hi all, Another update is now available on the Play Store and App Store, featuring the following changes: It is now possible to obtain directions to any resource via Google Maps by tapping on the new "Compass" button appearing within the tooltip window of all resources. Ability to upgrade your Inventory and purchase additional slots using Unobtainium is now available. Please note that to preserve in-game balance each subsequent purchased slot will cost increasingly more than the previous one. Performance of the "My Lands" and "Construct" tabs has been improv
    4 points
  19. Hi all, Version 1.16 is out on both platforms (Android and iOS) and introduces a massive change to the construction system and high-level land capture mechanics! Featuring: Building upgrade option has moved from "Construct" window into "Existing Buildings" (new button appearing at the top of the list of buildings in "Construct"). Accordingly, if you want to upgrade your wall from level 1 to level 2 look for the "Upgrade" button within the "Existing Buildings" section. Options listed within the "Construct" window are now associated with brand new constructions only.
    4 points
  20. Hi all, Looks like it's time to update our map collection again, as the Google Maps style damaged our Play Store ranking due to poor performance (I know, sounds a bit like a déjà vu!), and that is preventing new players from finding the game. Accordingly, Version 1.17.4 has now appeared on the Play Store and App Store. After the update you will see the following Map Style options in "My Profile": 1) "Night" - the new default style, replacing Google Maps (it looks very similar, but is based on the OSM data). 2) "Day" - due to popular demand it is now possible to switch to
    4 points
  21. Hi all, Just a small update to let you know about a recent change in the AI behaviour ("Force of Terror"): The AI will no longer use army to attack players if they have very few soldiers and the AI's army is much greater (e.g. a player has 50 soldiers, while the AI has 500). However, it will continue using any attack structures in its possession and it will use army if it is equal or smaller in size than its target's. In addition to AI's base level limiting the number of soldiers it can build, it can no longer produce more soldiers than the total amount existing betwee
    4 points
  22. Hi all, Version 1.16.2 will appear on the Play and App Store shortly, featuring a few fixes and enhancements: Additional options of purchasing Unobtainium are now available: 1 and 10 units. New "track" button appears on all enemy land tooltips, allowing to quickly add players to the tracking list. Scenario with a group of markers (buildings, flags, resources) located too close to each other due to which only the uppermost marker is possible to select is now fixed: tapping on the topmost icon will send it further back bringing one of the other markers forward (thus allowi
    4 points
  23. There are two views which might could get one little feature to make my life (and maybe the life of many other players) much more comfortable. The item/inventory view and the warehouse view. On both you have two sides inventory and active at the first and warehouse and inventory on the second. When you want to switch between both especially when you have for example 2 full warehouses (60 items) and are already down to the super magnets you had to scroll all the way up to switch to the inventory. If you have a full warehouse and 9/10 items in your inventory but want to load your inventory wit
    4 points
  24. A fix has just been released, failed attempts to upgrade the maximum level utility structure should no longer expend the land capture charge.
    3 points
  25. I still think having a default character with your username that you get to pick a class for would be a cool addition, but it sounds like Mr D isn’t a fan of the idea. I can dream though… Other than that, I think it’d be good to have some way to make low level items relevant in some way once you find upgrades. Item trading was one suggestion but I’m not a big fan of that, so instead maybe some way of either leveling old items or combining them with better items could be added? Maybe (a lot of) xp could be spent to level items instead, or a new facility to upgrade items using a lot of mone
    3 points
  26. Hi all, An update went live yesterday and should get automatically deployed to all devices imminently (no need to download anything from the Play/App Store manually). Featuring: Ability to delete more than one item at a time from your inventory and warehouse. When deploying an Exploration Drone, tapping on its icon above the selected position will display the distance to the currently chosen coordinate. Performance improvements: this should be more visible around the perks, inventory & item management aspects, but the app will perform 5-10% better across the board
    3 points
  27. I know that this request already appeared some time ago but due to the latest changes regarding resources collection it is more important than ever to collect resources using items. I guess many of us try to use Super Magnets for this. So right now I spend most of my time deleting hundreds of items which are no Super Magnets which takes up lots of time. I would really appreciate if you could increase the priority of such a feature to delete lots of items at once.
    3 points
  28. Hi all, I am happy to announce that after 3 weeks of appeals & waiting "Domination: Earth" is back on the Play Store along with version 2.5.2 and all of the in-app purchases. Once again, my sincere apologies for any inconvenience caused and I thank you for your patience!
    3 points
  29. Hi all, Version 2.2.2 is now available on the Play Store and App Store. Featuring: Military Outposts no longer award points in the "Unique Bases" leaderboard (the board will refresh within 24 hours). It is now possible to convert Military Outposts to normal bases by visiting them in person and using the "Convert to Base" context menu option. 100km base radius circles for Military Outposts are now a little bit more "faded" and more transparent in comparison to the regular base circles. Added the missing player tracking button onto the individual lands
    3 points
  30. Hey all, It's been a while since the last update and I am aware that DE is in a bit of a bad shape right now; seems that we've run into a patch of trouble with both Apple and Google, where the latter has accidentally terminated our account responsible for in-game notifications and Google Sign-In. What is worse is that in the course of investigation it has been uncovered that some assets in our latest version violate Google's developer policies (the reference to Google Maps, which is fair enough considering that our affiliation with Google Maps ended a while ago, but the images remained)
    3 points
  31. As mentioned in this thread: The land trade system removal is now cancelled and instead we are going to release a set of game mechanics changes. Some of you may find them harsh, but we believe these changes to be in the spirit of "Domination: Earth's" core principles and values that we try to uphold, primarily the need to travel to advance. This is a semi-official announcement, as the new features are still being developed and the list may change. However, this should give you a bit of a heads up in regard to future travel planning. So the main changes are: - A
    3 points
  32. Oh boy, lots to go through! Thanks very much for your (mostly) positive feedback, guys! I am really glad that to see that the majority of posts support the new feature! So, questions, let's begin! You can, it is not illegal, but I would advise against doing this too much: as mentioned in the other thread, I will have to trim many lands to a certain level (we haven't yet decided on that level, but I'm estimating it would be somewhere in the region of 1000), so if you go above that threshold this land will be lowered to the new one-off "hard cap"; you are free to level beyond le
    3 points
  33. For some time I thought game could benefit from a floating button in Android, alike Messenger, that would mimic the in-game capture button, ie. display the timer and allow to punch capture regardless to the app you're in. Since this would likely need additional programming, and I bet the game could use some additional cash flow that is not aggressive in terms of monetization, I think it could pretty well work as an UBT subscription incentive, ie. that the feature would be available only to players that have any active subscription, nano included. Just leaving the thought here.
    3 points
  34. Hi all, As mentioned in our recent News announcement we are currently working on the 2.0 version of "Domination: Earth", which is planned to perform better, look nicer and feel less confusing. Making "the already incredibly confusing game" (TM @Republic of America ) less confusing is one of our top priorities, but as the definition of "confusion" depends on your perspective and level of DE experience we really want to ask for your opinion on what you think the biggest problems are right now. This may be the best opportunity to influence the direction in which the future DE is de
    3 points
  35. And we really appreciate all your ideas and suggestions. We do have a lot of alternative data points to consider, it is possible that streets or other labels will replace the establishment names. @Irrelevents raised a very good point that we don't want to create a backdoor for spam in our game, but at the same time name diversity has to improve without losing its meaning (i.e. randomly generated names by us would bring zero value to motivation of travelling somewhere far ). Anyway, leave it with me; as soon as we have some concrete solutions I will post about it for further discus
    3 points
  36. Yup, sounds like what we have in Flamefrost! That is a classic guild model that I'm very familiar with and was thinking of introducing to DE in a fairly similar way!
    3 points
  37. Ahh! Now I understand! The car really threw me at first and I was super confused. Unfortunately, my friend, like everyone in America parks that way 😂. I parked like that at work the other day, and everybody in the loop be just ajusted and disregarded the lines 😉 Ahh! Maintenant, je comprends! La voiture m'a vraiment jeté au début et j'étais très confus. Malheureusement, mon ami, comme tout le monde dans les parcs de l'Amérique de cette façon 😂. Je me suis garé comme ça au travail l'autre jour, et tout le monde dans la boucle soit juste ajusté et ne tient pas compte des lignes 😉
    3 points
  38. Hi! In regard to the lack of communication: this is your first post, I can't see any emails from yourself in my mailbox and there's nothing on Facebook; where exactly is that I am not communicating with you? My communication is usually a lot better when there are any attempts at talking to me via any channels mentioned above. Unfortunately, because we have tens of thousands players in the game it is not physically possible for me to meet & greet every new player within the game personally, but you will find that any question posted on the forum is eventually answered. If you
    3 points
  39. Hi all, Another exciting update is going to appear on the Play Store shortly (and we're still waiting for the App Store to catch up; will post again once the update is available for iOS too ). Version 1.18 features the following changes: Czech language! Special thanks goes to @Bilescu for a super-quick translation! Content for Easter 2018, which is due to start on Friday (30th of March 2018) and last until the 8th of April 2018. You will not see any changes yet, but I will create a separate thread soon describing what exactly is going to happen. Bra
    3 points
  40. Good afternoon all, Unfortunately, time has come for another cheater trial against "Matteo The King" (lands: "Ciosa Empire"). This one is going to be a bit more swift, as activity log confirms definite abuse of an exploit: an error in scrapping referral QR code that resulted in infinite referrals of the same person bypassing the resource limit, which resulted in a total gain of over 100,000 money and 16,000+ supplies by Matteo the King, despite having a level 12 base with a limit of 12,000 Money and 1,200 Supplies. The bug in question has now been fixed, but I can see that it wa
    3 points
  41. Hey guys, On multiple occasions some of you raised an issue that our PvP (Player-vs-Player combat) is pretty much imbalanced and causes issues for new players, which I agree with: at this point it seems that @The one true king could slay all of us if he wanted to. But although our top 5 players could unite in alliance against such a force, our new players are left fearing for their lives (and lives of their lands ) every day. And unfortunately, this problem has finally reached a stage of being really harmful to the entire project: many active new players were completely wiped out by
    3 points
  42. At the moment I have six bases and @SebRut and me started to think about a little bit about the My Lands tab growing and growing with any new base you establish. First, I recognized that you have some sort of hierarchical order when loading the game. If I have a perfectly fine mobile data connection and the game itself would work great but the GPS takes it's time again (sometime in a train this will take a really long time) I'm stuck with the "Retrieving GPS coordinates..." message. Yes, Domination is a GPS based game and it makes sense to don't allow using it without any location data. B
    3 points
  43. Hi all, You may have noticed a new update appear on the App Store and Play Store; this is a maintenance release aimed at improving app stability and reducing the number of crashes among all devices. Additionally, it features a bunch of GPS enhancements that should make it a bit more "responsive" and reduce the number of cases where an out-of-date set of coordinates is considered your current position. I would be very grateful if you could upgrade to this version as soon as you can, as the fewer crashes we have the better is our reputation on the Play & App Store!
    3 points
  44. That's nice to hear, thank you very much ! At the moment it is more about building bases than combat so I'm perfectly fine with it.
    3 points
  45. Mr. D, I am just too curious... what is the next big enhancement in your list?
    3 points
  46. Ok guys, first of all - feedback heard and noted! As I said on multiple occasions in the past, I'm doing my best to find the perfect balance in the game, not make this game impossible to enjoy (despite what some of you may think). Having reviewed the real-life merge examples performed in the last couple of hours I agree that the merge cost is a bit too steep; as a TEMPORARY solution I've slashed the upgrade cost by 10 (i.e. all merges should cost 10 times less now). However, following your feedback I have a couple of ideas for a better formula which may scale better for lands above le
    3 points
  47. Hmmm i was thinking about this a bit... but at this point i do notice that for me it is also more fun to move and build a new base than grow my main one. The idea of building bases elsewhere is what is keeping me in the game. Having a big land is Nice, but even of it was half it's size i would not have to move around for resources... I think the growth of my biggest land has gone slower after i hit the 5km radius more or less
    3 points
  48. Thanks for all the updates! The last one made it much faster once more! However I noted a downside... I can no longer zoom out and see the total extend of my largest land (since the circles disappear when you zoom out). While I understand this has to do with flags merging and speeding things up, not being able to see the extend of my land is quite a downside... I realize my size is above average but I do hope this might be changed?
    3 points
  49. Thank you Mr. D! Glad we could clear things up. I appreciate your active moderation . Kind regards. Sensiguy
    3 points
  50. Hello! My name is MikeHunt. If anyone wants to stake a claim in Canada send me an alliance request! I'll be the leader of Canada for the foreseeable future
    3 points
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