Jump to content
Domination: Earth

Leaderboard

Popular Content

Showing content with the highest reputation since 09/21/17 in all areas

  1. Появилось первое русскоязычное сообщество с гайдами, мемами и с ответами на вопросы. Всё на русском! https://vk.com/DominationEarth Тебя тут ждут! Мы поможем и ответим
    8 points
  2. Hi all, I've spotted an interesting conversation in Discord a few weeks ago about "us" (Epic Dragon) with lots of strange assumptions, so I've decided to clear the air and explain our history / "who we are" in a bit more details. Epic Dragon as a company launched in the UK (Norwich) in 2013 (5 years ago) and until the beginning of 2017 our focus was primarily on building & maintaining the Flamefrost MMORPG (www.flamefrost.com). Our team has always been quite small and initially it was just me (I have built both of our games from scratch), then a freelance artist joined us tempo
    6 points
  3. I understand your point completely and will most certainly have a think about what can be done with these ideas of yours. I'll share a little secret, I've promised it so much in the past that the new alliance system has been promoted to join the Top 3 new features that I plan to build (it could very well be the next one, but... No promises just yet :)). I'll definitely try to include something similar to what you're describing!
    6 points
  4. Over the last few months I received over a dozen emails with complaints about us not allowing to use Fake GPS in the game, questions "why?" and relevant "ideas & suggestions", most of which are unfortunately very unlikely to appear in our game. Not to reiterate myself any further I've decided to create this post and answer the future enquiries of similar nature in advance. "Why is Fake GPS not allowed?" It's very simple, really! We've built a game for real-world travellers, explorers of our planet or those who just need a reason to go outside more. Accordingly, not goi
    6 points
  5. Hi all, "Domination: Earth" is free for everyone to enjoy, which is why there are a few key rules that we'd like our players to follow in order to maintain the enjoyable and friendly environment. No advertising We do not force any form of advertising on our players and ask you to do the same. Please do not use your display name or name of your lands to promote a 3rd party product or website unrelated to domination. If your lands represent a fan website (e.g. an alliance or guild of "Domination: Earth" players) it is fine to mention that group's name in your land title, but
    6 points
  6. As some players on the discord may have noticed, I've been inactive in the last weeks and just got active again some days. In this post I'd like explain why I lost motivation for DE and what could be changed to prevent this from happening again. Problem After reaching a relatively high base level (currently at 34) your only real option for day-to-day is mindlessly pressing capture/collect every 15/60 minutes as travelling to expand your land area isn't doable in my normal day. With a big enough land you also don't really need to save resources as you get enough just from your land. T
    5 points
  7. @MaX333 I appreciate your input, but not everything in life is fixed using C++! Sharing which screens froze/were slow for you would be much more helpful than suggesting to build two new apps (for Android and iOS) using a brand new programming language from scratch. I.e. instead of saying "this lasagna is awful, please remake it in a Zanussi oven" perhaps you could tell us if your problem is with its meat, sauce, temperature or something else. Please note though that most of our lags aren't related to our choice of programming language or frameworks: 1) Map tiles are loaded from
    5 points
  8. Hi all, I have received a wave of emails / PMs and forum notifications about a new issue that appeared this morning; as many of you know it manifested in a form of "freezing land captures" (or "freezing upgrades") where pressing any of the Flag buttons resulted in a "Please wait..." message, but nothing else. This issue was caused by the fact that the OpenStreetMap servers used to identify your location got overloaded and were not responding to some requests, hence the issue was intermittent. Unfortunately, such quality of service is unacceptable for our needs, so we're once aga
    5 points
  9. Hi all, Another update just went live on the Play Store and has been sent to the App Store for review (should go live later this week), featuring: When you open a list of existing buildings on any of your bases from "My Lands" you will now see two arrows at the bottom, allowing to view next/previous base without leaving this screen. This navigation should help cycle through all of your bases when using Assembly Plant, as well as when upgrading or repairing your buildings in bulk. When selecting a placement spot for a building on a level 100+ land it is now possible to
    5 points
  10. Hi all, A new version has just appeared on the Play Store and App Store, featuring the following changes: "Domination: Earth" is now available in French! New "Wars" window listing all ongoing and finished conflicts between players. Any attack against another player (AI excluded) will now start a war that lasts 7 days. After the war is over a winner is determined using "Victory points" (a total sum of experience accumulated from dealing damage against your enemy's land, army and structures) and a new leaderboard associated with war victories will be added as
    5 points
  11. I realize that it's most likely a force of habit for everyone to use the big "Flag" button for land upgrades, but that was pretty much the idea behind the update - give you a bit more control and separation between the "new land" and "upgrade" functionality: if you'd like to upgrade an existing land, simply use the small "Flag" on its tooltip window, while the big "Flag" is now synonymous to "create new land". Exactly! You've just highlighted the main reason why I've attempted to slow down high-level growth via the introduction of "Merge Cost". This problem existed before the upda
    5 points
  12. Hello everyone, It is no secret that 2020 has been a crazy year that threw a myriad of challenges at all of us, caused a lot of grief and even sabotaged our games in more than one way. But at the same time I want to say "thank you!" to all members of our community for being patient with us and continuing to play "Domination: Earth" despite all the delays and setbacks. And I would like to give a very special thanks to our most supportive players without whom our servers would honestly not be running today: ⭐🌟⭐🌟⭐ Kellenasia Ruvox Agusta Maarten Verduyckt WinterHeart626
    4 points
  13. Hi all, I've decided to post a small update on our state of things not to leave you in the dark. Some of you read the following post I made recently: This is still the case and I'm afraid I cannot promise any progress in the next few weeks, as I am currently sitting on a bunch of boxes with all my stuff in transit to a very remote part of the world that I hope to start calling "home" after the 20th of November. I also have no clue as to when I regain internet access and get back to the normal work schedule, so it's hard to predict how soon exactly the development will resume
    4 points
  14. (tl;dr: a message box to confirm land merging action would be lovely) One annoying thing I've noticed on my latest trip: In current game conditions, when travelling to remote locations, there is a useful scheme to build several lands, fill them up with structures and only then merge them to maximize the base level growth time-effectively. This works positively both for players, who are able to have more fun while travelling, and for game economy, as it forms a heavy, but positive resource sink, especially for more advanced gamers. This scheme works both during trip (while you ha
    4 points
  15. Hi all, A small update just went live featuring the following changes: Alliance resource sharing is no longer limited by distance from your ally. The only requirement for sharing to work is for your ally to be active in the game within the hour, but they can be anywhere on the globe to receive a portion of your resources. "Land Capture" action (all Flag buttons) no longer collect resources and will not use activated items, so no charges will be expended upon capturing new lands. Resource capture is now only possible to do via the "Hand" button. Resource stations
    4 points
  16. It's great that you are asking for input! There are some things which still bother me a bit UI wise: You added the buttons to directly go to the next base within the My Lands tab, however if I just want to restock all my soldiers or use all my assembly plants it's still confusing to do: load the base site, produce items, wait for base site to reload switch to next base site, wait for this base site to load and so on. As already mentioned somewhere else it's very disturbing sometimes when having many buildings on one land and want to upgrade/repair some of them. After each upgrade o
    4 points
  17. Hi all, Another update is now available on the Play Store and App Store, featuring the following changes: It is now possible to obtain directions to any resource via Google Maps by tapping on the new "Compass" button appearing within the tooltip window of all resources. Ability to upgrade your Inventory and purchase additional slots using Unobtainium is now available. Please note that to preserve in-game balance each subsequent purchased slot will cost increasingly more than the previous one. Performance of the "My Lands" and "Construct" tabs has been improv
    4 points
  18. Hi all, Version 1.16 is out on both platforms (Android and iOS) and introduces a massive change to the construction system and high-level land capture mechanics! Featuring: Building upgrade option has moved from "Construct" window into "Existing Buildings" (new button appearing at the top of the list of buildings in "Construct"). Accordingly, if you want to upgrade your wall from level 1 to level 2 look for the "Upgrade" button within the "Existing Buildings" section. Options listed within the "Construct" window are now associated with brand new constructions only.
    4 points
  19. Hi all, Looks like it's time to update our map collection again, as the Google Maps style damaged our Play Store ranking due to poor performance (I know, sounds a bit like a déjà vu!), and that is preventing new players from finding the game. Accordingly, Version 1.17.4 has now appeared on the Play Store and App Store. After the update you will see the following Map Style options in "My Profile": 1) "Night" - the new default style, replacing Google Maps (it looks very similar, but is based on the OSM data). 2) "Day" - due to popular demand it is now possible to switch to
    4 points
  20. Hi all, Just a small update to let you know about a recent change in the AI behaviour ("Force of Terror"): The AI will no longer use army to attack players if they have very few soldiers and the AI's army is much greater (e.g. a player has 50 soldiers, while the AI has 500). However, it will continue using any attack structures in its possession and it will use army if it is equal or smaller in size than its target's. In addition to AI's base level limiting the number of soldiers it can build, it can no longer produce more soldiers than the total amount existing betwee
    4 points
  21. Hi all, Version 1.16.2 will appear on the Play and App Store shortly, featuring a few fixes and enhancements: Additional options of purchasing Unobtainium are now available: 1 and 10 units. New "track" button appears on all enemy land tooltips, allowing to quickly add players to the tracking list. Scenario with a group of markers (buildings, flags, resources) located too close to each other due to which only the uppermost marker is possible to select is now fixed: tapping on the topmost icon will send it further back bringing one of the other markers forward (thus allowi
    4 points
  22. There are two views which might could get one little feature to make my life (and maybe the life of many other players) much more comfortable. The item/inventory view and the warehouse view. On both you have two sides inventory and active at the first and warehouse and inventory on the second. When you want to switch between both especially when you have for example 2 full warehouses (60 items) and are already down to the super magnets you had to scroll all the way up to switch to the inventory. If you have a full warehouse and 9/10 items in your inventory but want to load your inventory wit
    4 points
  23. I still think having a default character with your username that you get to pick a class for would be a cool addition, but it sounds like Mr D isn’t a fan of the idea. I can dream though… Other than that, I think it’d be good to have some way to make low level items relevant in some way once you find upgrades. Item trading was one suggestion but I’m not a big fan of that, so instead maybe some way of either leveling old items or combining them with better items could be added? Maybe (a lot of) xp could be spent to level items instead, or a new facility to upgrade items using a lot of mone
    3 points
  24. Hi all, An update went live yesterday and should get automatically deployed to all devices imminently (no need to download anything from the Play/App Store manually). Featuring: Ability to delete more than one item at a time from your inventory and warehouse. When deploying an Exploration Drone, tapping on its icon above the selected position will display the distance to the currently chosen coordinate. Performance improvements: this should be more visible around the perks, inventory & item management aspects, but the app will perform 5-10% better across the board
    3 points
  25. I know that this request already appeared some time ago but due to the latest changes regarding resources collection it is more important than ever to collect resources using items. I guess many of us try to use Super Magnets for this. So right now I spend most of my time deleting hundreds of items which are no Super Magnets which takes up lots of time. I would really appreciate if you could increase the priority of such a feature to delete lots of items at once.
    3 points
  26. Hi all, I am happy to announce that after 3 weeks of appeals & waiting "Domination: Earth" is back on the Play Store along with version 2.5.2 and all of the in-app purchases. Once again, my sincere apologies for any inconvenience caused and I thank you for your patience!
    3 points
  27. TBH I can't see anything wrong with it... We do have the game supporters top and no one is complaining that you need to pay to get there 🙃 so I think a new top exclusively for paying players won't hurt (and probably even help the game 😊) And I do support the country idea! Love it!
    3 points
  28. Hello and welcome to Domination: Earth I assume you have stumbled onto this section of the forums because you would like some help and guidance on your journey to conquer the world! I have written this quick guide to help you on your way. Please note that I will use the terms "land" and "flag" alot but they are essentially the same thing. 1. Starting the game After creating your account and setting up your profile, you are thrown straight into the game. There is no 'forced' tutorial you have to go through so this might leave you a little confused. Refer to t
    3 points
  29. Hey all, It's been a while since the last update and I am aware that DE is in a bit of a bad shape right now; seems that we've run into a patch of trouble with both Apple and Google, where the latter has accidentally terminated our account responsible for in-game notifications and Google Sign-In. What is worse is that in the course of investigation it has been uncovered that some assets in our latest version violate Google's developer policies (the reference to Google Maps, which is fair enough considering that our affiliation with Google Maps ended a while ago, but the images remained)
    3 points
  30. Oh boy, lots to go through! Thanks very much for your (mostly) positive feedback, guys! I am really glad that to see that the majority of posts support the new feature! So, questions, let's begin! You can, it is not illegal, but I would advise against doing this too much: as mentioned in the other thread, I will have to trim many lands to a certain level (we haven't yet decided on that level, but I'm estimating it would be somewhere in the region of 1000), so if you go above that threshold this land will be lowered to the new one-off "hard cap"; you are free to level beyond le
    3 points
  31. For some time I thought game could benefit from a floating button in Android, alike Messenger, that would mimic the in-game capture button, ie. display the timer and allow to punch capture regardless to the app you're in. Since this would likely need additional programming, and I bet the game could use some additional cash flow that is not aggressive in terms of monetization, I think it could pretty well work as an UBT subscription incentive, ie. that the feature would be available only to players that have any active subscription, nano included. Just leaving the thought here.
    3 points
  32. Hey all, First of all I wanted to say sorry that we've had no Halloween event yet; this and the lack of news / announcements was caused by the fact that I'm currently undergoing some major changes in life, including a move to another country, which involves a move of our business as well (and that is extremely time-consuming). Things are in a complete state of chaos right now and all development is temporarily paused. There will be an official announcement later in November with an update on that and also the state of DE2. I think we'll also arrange another in-game event as a sub
    3 points
  33. Hi all, As mentioned in our recent News announcement we are currently working on the 2.0 version of "Domination: Earth", which is planned to perform better, look nicer and feel less confusing. Making "the already incredibly confusing game" (TM @Republic of America ) less confusing is one of our top priorities, but as the definition of "confusion" depends on your perspective and level of DE experience we really want to ask for your opinion on what you think the biggest problems are right now. This may be the best opportunity to influence the direction in which the future DE is de
    3 points
  34. And we really appreciate all your ideas and suggestions. We do have a lot of alternative data points to consider, it is possible that streets or other labels will replace the establishment names. @Irrelevents raised a very good point that we don't want to create a backdoor for spam in our game, but at the same time name diversity has to improve without losing its meaning (i.e. randomly generated names by us would bring zero value to motivation of travelling somewhere far ). Anyway, leave it with me; as soon as we have some concrete solutions I will post about it for further discus
    3 points
  35. Ahh! Now I understand! The car really threw me at first and I was super confused. Unfortunately, my friend, like everyone in America parks that way 😂. I parked like that at work the other day, and everybody in the loop be just ajusted and disregarded the lines 😉 Ahh! Maintenant, je comprends! La voiture m'a vraiment jeté au début et j'étais très confus. Malheureusement, mon ami, comme tout le monde dans les parcs de l'Amérique de cette façon 😂. Je me suis garé comme ça au travail l'autre jour, et tout le monde dans la boucle soit juste ajusté et ne tient pas compte des lignes 😉
    3 points
  36. Great idea! I love things that encourage more activity on the forums I was lucky and have had a chance to take DE on some great trips with me (and DE has spured me to take some great trips) I will go ahead and share a few of the places I have traveled with DE so far, sorry for the file dump here lol. I hope you enjoy the photos. Bonne idée! J'aime les choses qui encouragent plus d'activité sur les forums 🙂 J'ai eu de la chance et j'ai eu la chance d'emmener DE en voyage avec moi (et DE m'a incité à faire de superbes voyages) Je vais aller de l'avant et
    3 points
  37. Yup, that is also fixed. We'll get there eventually!
    3 points
  38. First of all, I really appreciate more alliance options/possibilities/features. There is so much potential and there are already very important alliance features within the game. But there is one thing I also like about Domination which I am afraid could get lost or to much softened when some of your ideas would be implemented. It's keeping everything location based. At the moment a player can interact with everything within his base(es) range. This can be a very huge area and is encouraging to establish new bases all over the world. Everywhere where I have a land which is in my range and
    3 points
  39. Hey guys, On multiple occasions some of you raised an issue that our PvP (Player-vs-Player combat) is pretty much imbalanced and causes issues for new players, which I agree with: at this point it seems that @The one true king could slay all of us if he wanted to. But although our top 5 players could unite in alliance against such a force, our new players are left fearing for their lives (and lives of their lands ) every day. And unfortunately, this problem has finally reached a stage of being really harmful to the entire project: many active new players were completely wiped out by
    3 points
  40. At the moment I have six bases and @SebRut and me started to think about a little bit about the My Lands tab growing and growing with any new base you establish. First, I recognized that you have some sort of hierarchical order when loading the game. If I have a perfectly fine mobile data connection and the game itself would work great but the GPS takes it's time again (sometime in a train this will take a really long time) I'm stuck with the "Retrieving GPS coordinates..." message. Yes, Domination is a GPS based game and it makes sense to don't allow using it without any location data. B
    3 points
  41. That's nice to hear, thank you very much ! At the moment it is more about building bases than combat so I'm perfectly fine with it.
    3 points
  42. Mr. D, I am just too curious... what is the next big enhancement in your list?
    3 points
  43. Hi all, A small update went live on the Play Store and has been sent to the App Store for review as well (should appear for iOS devices in a couple of days, depending on Apple's review times). Featuring: Flags are now grouped by colour when zooming out Earth View. Zooming in Earth View will display all captured land circles even if their center is not within view. "Upgrade lands within 50m instead of capturing new" setting is now available in "My Profile". Any questions or feedback - please post!
    3 points
  44. Ok guys, first of all - feedback heard and noted! As I said on multiple occasions in the past, I'm doing my best to find the perfect balance in the game, not make this game impossible to enjoy (despite what some of you may think). Having reviewed the real-life merge examples performed in the last couple of hours I agree that the merge cost is a bit too steep; as a TEMPORARY solution I've slashed the upgrade cost by 10 (i.e. all merges should cost 10 times less now). However, following your feedback I have a couple of ideas for a better formula which may scale better for lands above le
    3 points
  45. Hi all, A small server-side update has been released (no app downloads required), featuring a couple of adjustments: If the defending army is slain and some of your soldiers still haven't performed any action in the same round they will deal damage to the land and its structures straight away. I.e. it is no longer possible to prevent all land damage by mobilizing 1 soldier every round in a battle against a much larger army. For example, if I am attacked by 1,000 soldiers and only have 1 soldier defending my base, the initial attack wave will kill the defending soldier and the
    3 points
  46. Time for another update! Look for 1.14.2 on the Play Store within the hour; the same version will be added to the App Store later this week. Featuring: it is now possible to capture resource stations remotely within 500m from yourself by pressing the "Flag" button inside their tooltip window (appearing when pressed on the station's map icon). This has been done because of the fact that too many stations appear in wild areas that have zero cell coverage, but unlike standalone resources stations can't be picked up using item bonuses, so there was just no way to reach some of them
    3 points
  47. Thanks for all the updates! The last one made it much faster once more! However I noted a downside... I can no longer zoom out and see the total extend of my largest land (since the circles disappear when you zoom out). While I understand this has to do with flags merging and speeding things up, not being able to see the extend of my land is quite a downside... I realize my size is above average but I do hope this might be changed?
    3 points
  48. I prefer an option that isn't listed: Whatever is best for stability and performance. Gameplay is much more important to me than graphics. In games on any platform, functionality trumps form every time.
    3 points
  49. Thank you Mr. D! Glad we could clear things up. I appreciate your active moderation . Kind regards. Sensiguy
    3 points
  50. Hello! My name is MikeHunt. If anyone wants to stake a claim in Canada send me an alliance request! I'll be the leader of Canada for the foreseeable future
    3 points
×
×
  • Create New...